pokegatchi
next
ok · hold=status
back

keyboard: A B C — hold B for status pages

field guide

How your pet grows — and how to raise a hybrid

Everything below flows from one idea: how well you care for your pet decides how fast — and into what — it grows.


01 The six care meters

The fast loop. These drain in real time, even while the page is closed.

hungerRefill with food — every food also builds a stat and an element (menu below).
energyPlaying costs it, naps restore it. Rest slows all decay.
hygieneClean regularly. On harder difficulties, filth causes sickness.
moodPlay is the big lift. Discipline dents it slightly.
healthCan't be topped up directly — it erodes while other meters sit low. Neglect compounds.
disciplineTrained deliberately. Costs a little mood now, pays off later.

If health hits zero, your pet faints (easy tiers) or begins dying with a grace window (harder tiers). Pull the other meters up and health recovers.

02 Condition: the golden multiplier

The game keeps a rolling average of your care over roughly the last day and turns it into a multiplier of about 0.25× to 2× (range depends on difficulty). It scales everything: XP from every action, element points from every meal, and all the loot your pet earns while away.

neglected · 0.25×average · 1×pampered · 2×

A pampered pet grows up to 8× faster than a neglected one — there is no grinding around bad care. And because it's a day-long average, one missed check-in won't ruin you, and one great afternoon won't fix a bad week. Consistency wins.

03 Levels & evolution: two keys per door

Hatchling → Juvenile → Evolved → Apex. Levels come from XP (play > feed/discipline, all scaled by condition) and are permanent. But every stage door needs a level and a care record:

evolves intolevelcare average
Juvenile (stage 2)435 / 100
Evolved (stage 3)1245 / 100
Apex (stage 4)3055+ / 100 (harder tiers demand more)

Hitting the level is not enough. A level-12 pet with a rough care history simply waits at the door — the moment your care average climbs over the bar, the evolution fires. And if your care average is 60+ at the moment of evolution, your pet takes the better-loved pampered variant of its form.

04 Elements & the menu

Ten elements. Every food feeds one of them — your diet is your destiny.

foodelementtrains
Ember ChiliFireMight
Fresh FishWaterSpirit
Cloud CandyWindAgility
Static BerryLightningFocus
Root StewEarthVitality
Frost MelonIceFocus
Forest BerryNatureVitality
Golden BreadHolySpirit
Shadow PlumDarkLuck
Void TruffleDeathLuck (stronger, less filling)

Food isn't the only source: scenario choices grant element points, and so does the environment — a dark room feeds Dark, cold feeds Ice, heat feeds Fire, bright light feeds Holy (capped per day, so no freezer exploits). Elements come in opposed pairs — Fire↔Ice, Water↔Lightning, Earth↔Wind, Holy↔Death, Dark↔Nature — which matter in Esprit Trials combat.

05 The hybrid recipe

A hybrid isn't unlocked — it's cooked.

At the moment your pet evolves, the game looks at its top two elements. If the runner-up has been fed well enough you get a hybrid — a two-element form like Fire + Water — instead of a pure line. Three conditions, all checked automatically:

pure dark (base)
dark / water hybrid
pure water

Rendered live by the game's own sprite engine — hybrids are two-toned: body from the primary element, belly & accents from the secondary.

Worked example: make Ember Chili the main course and Fresh Fish the regular side — roughly two chili per fish, or closer. Keep care solid so the condition multiplier amplifies every meal, and your Evolved form comes out two-toned. Everywhere your pet is described — the device diary, the app's “dominant spirit” line — a hybrid reads as “Fire / Water”.

Missed it? The branch is re-chosen at every evolution: a pet that went pure at stage 3 can still hybridize at Apex — rebalance its diet before level 30. Ties always resolve the same way, so nothing is random.

06 Difficulty changes the pace, not the rules

All five tiers — Starter through “Are You Crazy?” — use the same rules above. What changes is how fast meters drain (0.5× to 3×), how forgiving death is, and how high the Apex care bar sits. The design promise holds on every tier: a morning / lunch / evening / bedtime check-in routine is always enough to keep your pet alive. On Starter you can miss most of them; on AYC you need all four, done well.

cheat sheet

  1. Care first. Every point of XP, element and loot is multiplied by your last day of care (0.25×–2×).
  2. Evolution doors need both keys: level 4 / 12 / 30 and care average 35 / 45 / 55+.
  3. One food → pure line. Two foods → hybrid, if the second element is ≥60% of the first and has 15+ points.
  4. Hybrids start at stage 3 (level 12). Stage 2 is always pure — don't panic.
  5. Care 60+ at the moment of evolution = pampered variant.
  6. Second chance at Apex: rebalance your diet before level 30 to hybridize (or purify) the final form.
  7. Environment counts: dark→Dark, cold→Ice, hot→Fire, bright→Holy — but only a little per day.